
Famicom · 1990
Super Contra / Super C
Super Contra delivers relentless overhead and side-scrolling cooperative shooting against redoubled alien forces.

Famicom · 1990
Super Contra delivers relentless overhead and side-scrolling cooperative shooting against redoubled alien forces.

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Control panel
Arrow keys move · Z = controller A · X = controller B · Enter starts · V selects.
A compatible gamepad can be used after launch.
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Super Contra delivers relentless overhead and side-scrolling cooperative shooting against redoubled alien forces.
The 1990 console Super Contra / Super C, distinct from the 1988 arcade game. The guide follows the Super C manual; regional details can differ.
Players: Two players can play simultaneously. Both must advance for the screen to scroll. For a second player, configure Player 2 in the player’s control settings or connect a second gamepad.
Language: The exact language and revision of this browser copy have not been independently confirmed. Check the title screen before following a regional guide.
On a phone: A controller is recommended for two-player games. Physical Android and iPhone compatibility has not been verified.
The console sequel alternates side-view shooting with overhead movement. Jumping and going prone are unavailable in overhead stages. In simultaneous two-player mode, both players must advance for the screen to scroll further.
At a camera change, identify the next clear position before pressing a familiar escape button. In co-op, agree on a crossing order and a place to regroup. See the guide below for weapon differences and a short practice routine.
This is a Famicom/NES catalogue entry. The English instructions call the console game Super C; the catalogue title and year do not identify this file’s region or revision. These notes cover console mechanics rather than an arcade walkthrough.
Background and mechanics: Instruction manual reference.
For the NES/Famicom console sequel. The English manual calls it Super C; the catalogue title and year do not establish the region or revision of this file.
Learn the NES Super Contra / Super C controls, overhead-stage differences, co-op scrolling, weapon choices and documented sound-test input.
Content updated · Editorial policy
| View / input | Action |
|---|---|
| Side view: A / B | Jump / fire. |
| Side view: Down | Go prone; prone firing is unavailable in water. |
| Overhead view | Movement and aiming remain important; jumping and going prone are unavailable. |
At a view change, take a moment to recognise what movement is available. An escape you used in a side-view section may not exist in the overhead section.
Practise moving towards a clear space while aiming at one threat. Keep the next open position in mind before firing again. If you repeatedly get trapped, compare where you moved rather than only which weapon you held.
References: Super C: Nintendo instruction guide
Spread fires in five directions. Machine Gun fires continuously; Laser pierces targets. Rapid Fire does not apply to Laser. Holding and releasing B strengthens a Flamethrower shot.
When collecting a weapon, try it from a clear position and watch its path. Choose the next crossing based on what that path covers, rather than assuming every pickup solves the same problem.
Keep a brief note about the obstacle where a weapon helped. On a repeated attempt, use that observation at the known obstacle and focus your practice on movement elsewhere. A successful pickup should support a route you understand.
References: Super C: Nintendo instruction guide
The two-player mode is simultaneous. Further screen scrolling requires both players to advance.
Before a difficult crossing, agree who moves first and where both players will stop. If the view refuses to advance, check the partner’s position before assuming a fault in the browser.
After losing an attempt, discuss one decision: the crossing order, the stopping place or the pickup approach. Keep the part that worked. Changing every decision on the next run makes it harder to find a repeatable co-op route.
References: Super C: Nintendo instruction guide
At the title screen, hold A and B and press Start for sound mode. Up/Down selects a track, B plays it, A stops it and Start returns.
This input is documented in the English console instructions. It is not evidence that a lives code from another Contra edition works here. Check the displayed title before following a code list, and use the browser’s controller mappings rather than assuming the letters A and B mean physical keyboard keys.
For the first Contra game, use its separate page. This guide covers the console sequel’s camera changes and co-op mechanics, not the arcade release’s stages.
References: Super C: Nintendo instruction guide
Overhead stages do not support jumping or going prone. Adjust the route to movement and aiming.
Both players must advance before the screen can scroll further. Check the other player’s position.
The instructions exclude Laser from the Rapid Fire upgrade.
Practice routines and route-planning suggestions are editorial advice. Mechanics and edition facts are tied to the references below. No exact ROM-region identification or browser save-and-restore playtest is claimed.
Console controls, overhead-stage restrictions, weapon effects, two-player scrolling and sound mode. Co-op practice is editorial advice.
Continue reading: Contra: the original NES game
Documented shortcuts: check the edition and controller requirements in the guide before using them.
Hold A + B, then press Start at the title screenUp/Down selects a track, B plays it, A stops it and Start returns. This is sound mode, not a stage select.
The control panel below the game screen shows this edition’s keys. Click inside the game before using your keyboard.
Open the player menu for the options available in this emulator. Save support varies by game and player; see the playing help for more guidance.
Browse Action games across systems, or stay with the Famicom catalogue. Related picks below explain how each game connects.