Donkey Kong Country 2: Diddy’s Kong Quest cover art for Super Famicom

Super Famicom · 1995

Donkey Kong Country 2: Diddy’s Kong Quest

Donkey Kong Country 2: Diddy’s Kong Quest elevates Rare’s 16-bit platforming with pirate aesthetics, Dixie Kong’s helicopter spin, and the Lost World quest.

Platform
Super Famicom
Genre
Platform
Release year
1995
Developer
Rare, Ltd.
Players
1 Player

Play Donkey Kong Country 2: Diddy’s Kong Quest

Super Famicom

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Donkey Kong Country 2: Diddy’s Kong Quest

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Control panel

Console controls

Arrow keys move · Z = controller A · X = controller B · Enter starts · V selects.

A compatible gamepad can be used after launch.

Keyboard layoutOpen / close
MOVE
Up arrowLeft arrowRight arrowDown arrow
Q LR E
Buttons
ZPad AXPad BAPad XSPad Y

Default Player 1 keys are shown. If you changed them or use a gamepad, check the player’s control settings.

System: Move the pointer over the game screen to reveal the player toolbar, or tap its menu button on touch devices. Use the toolbar for save and load states, fullscreen, and control settings.

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Import an OLDGAMES backup on this same game page, then launch and choose Resume saved game. Older .state files use the player’s Load State menu.

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  1. After launching, reveal the player toolbar by moving the pointer over the game screen or tapping its menu button.
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More about controls and backups

About Donkey Kong Country 2: Diddy’s Kong Quest

Donkey Kong Country 2: Diddy’s Kong Quest — Super Famicom edition
Donkey Kong Country 2: Diddy’s Kong Quest · Super Famicom · 1995

Donkey Kong Country 2: Diddy’s Kong Quest elevates Rare’s 16-bit platforming with pirate aesthetics, Dixie Kong’s helicopter spin, and the Lost World quest.

Dixie’s helicopter glide and companion throwing physics

Diddy Kong pairs with Dixie Kong to rescue Donkey Kong from Kaptain K. Rool on Crocodile Isle. Dixie’s signature helicopter ponytail hover provides airborne gliding and precise landing control. Players collect Kremkoins from secret bonus barrels to pay Klubba for toll access into the volcanic Lost World.

Kremkoin collecting and the secret Lost World

Dixie Kong’s helicopter spin is your most powerful tool for crossing long spike beds and thorny bramble corridors. In Bramble Scramble, tap Jump during flight to feather your descent and avoid contact with floating Zinger hornets.

Rareware’s crowning 16-bit achievement

This is the 1995 Super Nintendo / Super Famicom sequel, acclaimed for David Wise’s atmospheric soundtrack including "Stickerbush Symphony".

Background and mechanics: Wikipedia game reference.

Secret Codes & Cheats

Check the edition and timing requirements before entering a code. Button names refer to the emulated controller; use your assigned keyboard or controller inputs.

50 Extra Lives Code
On Single Player, press Down, Down, Down, Down, Down, B, A, Right, Right, A, Left, A, X

Highlight Two Player Contest, press Down 5 times to access the secret test menu, then input B, A, Right, Right, A, Left, A, X to receive 50 starting lives.

75 Free Kremkoins Shortcut
Pirate Panic: Enter K. Rool’s cabin with 0 bananas, backtrack over barrels

In stage 1-1 Pirate Panic, run into K. Rool’s cabin without collecting any bananas. Return outside and leap over the two initial barrels without touching them to spawn a giant Kremkoin awarded in the cabin.

Playing this edition

Where are the controls?

The control panel below the game screen shows this edition’s keys. Click inside the game before using your keyboard.

How do I save or change controls?

Open the player menu for the options available in this emulator. Save support varies by game and player; see the playing help for more guidance.

Where can I find more games like this?

Browse Platform games across systems, or stay with the Super Famicom catalogue. Related picks below explain how each game connects.