
Arcade · 1996
Street Fighter Alpha 2
Street Fighter Alpha 2 introduces the flexible Custom Combo system, Alpha Counters, and expanded rosters to Capcom’s premier 2D fighting engine.

Arcade · 1996
Street Fighter Alpha 2 introduces the flexible Custom Combo system, Alpha Counters, and expanded rosters to Capcom’s premier 2D fighting engine.

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Street Fighter Alpha 2 introduces the flexible Custom Combo system, Alpha Counters, and expanded rosters to Capcom’s premier 2D fighting engine.
Capcom’s CPS-2 engine delivers fast-paced competitive combat built around a multi-tier Super Combo gauge. Alpha 2 introduces the Custom Combo mechanic, activated by pressing two punch and one kick buttons simultaneously: your fighter leaves after-images and can chain normally non-linking normal and special attacks with cancelled recovery frames for a limited timer. Defensive options include low and high Alpha Counters that break out of opponent block strings directly from guard.
Do not hoard your entire super meter for Level 3 super arts. A single Level 1 meter stock can be expended on an Alpha Counter (holding back while pressing punch and kick of the same strength during blockstun) to push aggressive rushdown opponents like Guy or Rolento away and reset neutral spacing. Timing your recovery roll upon knockdown prevents unblockable cross-up wake-up pressure.
This is the arcade CPS-2 edition. If you want a more grounded, traditional footsies fighter without custom combo chains, compare its timing against Super Street Fighter II on the same arcade hardware.
Background and mechanics: Wikipedia game reference.
Capcom Street Fighter Alpha 2 CPS-2 release documentation · Details the introduction of the Custom Combo engine and Alpha Counter mechanics.
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Highlight Akuma, tap Start 5 times, press Punch + KickOn the character selection screen, highlight Akuma, tap the Start button 5 times, hold Start and press any Punch and Kick button simultaneously to play as Shin Akuma, capable of firing two airborne Zanku Hadoukens simultaneously.
Highlight Ryu, tap Start twice, confirm with PunchHighlight Ryu, tap Start twice, then confirm with any Punch button. Evil Ryu features Satsui no Hado animations and the teleport ashura senku move.
Highlight Chun-Li, hold Start for 5 seconds, press any buttonHighlight Chun-Li, hold Start for 5 full seconds until her portrait shifts, then press an attack button to select her classic Street Fighter II qipao dress costume with her traditional Kikoken projectile motion.
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