The Legend of Zelda: A Link To The Past cover art for Super Famicom

Super Famicom · 1991

The Legend of Zelda: A Link To The Past

The Legend of Zelda: A Link to the Past establishes the modern adventure blueprint with dual parallel worlds, tight dungeon puzzles, and multi-directional sword combat.

Platform
Super Famicom
Genre
Adventure
Release year
1991
Developer
Nintendo
Players
1 Player

Play The Legend of Zelda: A Link To The Past

Super Famicom

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The Legend of Zelda: A Link To The Past

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Control panel

Console controls

Arrow keys move · Z = controller A · X = controller B · Enter starts · V selects.

A compatible gamepad can be used after launch.

Keyboard layoutOpen / close
MOVE
Up arrowLeft arrowRight arrowDown arrow
Q LR E
Buttons
ZPad AXPad BAPad XSPad Y

Default Player 1 keys are shown. If you changed them or use a gamepad, check the player’s control settings.

System: Move the pointer over the game screen to reveal the player toolbar, or tap its menu button on touch devices. Use the toolbar for save and load states, fullscreen, and control settings.

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Import an OLDGAMES backup on this same game page, then launch and choose Resume saved game. Older .state files use the player’s Load State menu.

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  1. After launching, reveal the player toolbar by moving the pointer over the game screen or tapping its menu button.
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More about controls and backups

About The Legend of Zelda: A Link To The Past

The Legend of Zelda: A Link To The Past — Super Famicom edition
The Legend of Zelda: A Link To The Past · Super Famicom · 1991

The Legend of Zelda: A Link to the Past establishes the modern adventure blueprint with dual parallel worlds, tight dungeon puzzles, and multi-directional sword combat.

Dual world transitions and dungeon puzzle design

Link navigates Hyrule and the corrupted Dark World using the Magic Mirror to warp between parallel dimensions. Combat expands from simple stabs to full-arc sword slashes, charge-release spin attacks, and ranged sub-weapons including the Boomerang, Bow, and Hookshot. Dungeons combine multi-floor spatial navigation with puzzle mechanics: pushing blocks, striking crystal switches to lower colored barriers, and lighting torches to reveal concealed passageways before confronting multi-phase labyrinth bosses.

Pegasus dash secrets and the vital Moon Pearl

Acquiring the Pegasus Boots from Sahasrahla after clearing the Eastern Palace transforms exploration. Dashing into trees, gravestones, and bookshelf walls dislodges hidden fairies, bombs, and collectible items like the Book of Mudora. In the Dark World, ensure you have the Moon Pearl from the Tower of Hera; without it, Link is reduced to a defenseless bunny form incapable of drawing weapons or using magic.

A defining chapter in adventure gaming

This is the Super Famicom / SNES release. Unlike the first Legend of Zelda on NES, this game introduces multi-layer vertical elevation, the Master Sword questline, and interconnected dimensional puzzles.

Background and mechanics: Wikipedia game reference.

Shigeru Miyamoto and Nintendo A Link to the Past interview archives · Documents the creation of the Light World and Dark World dichotomy.

Secret Codes & Cheats

Check the edition and timing requirements before entering a code. Button names refer to the emulated controller; use your assigned keyboard or controller inputs.

Chris Houlihan Secret Room
Pegasus Dash south from Sanctuary entrance

Start at the Sanctuary, dash south into the screen transition at full speed toward Hyrule Castle: if done rapidly before CPU load settles, falling down the hole drops Link into the legendary secret room with 45 blue rupees (225 rupees) and the developer tribute telepathic tile.

Waterfall of Wishing Magic Upgrades
Toss Boomerang & Shield into Waterfall

Visit the Waterfall of Wishing northeast of Zora’s Domain. Toss your standard Boomerang into the pool to receive the Magical Boomerang, and toss your standard Fighter’s Shield to receive the Red Fire Shield.

Free Full Magic Refills (Bee & Fairy)
Sprinkle Magic Powder on Anti-Faeries

Using Magic Powder on bouncing skulls or fireball Anti-Faeries in dungeons instantly transforms them into standard full-healing Faeries.

Playing this edition

Where are the controls?

The control panel below the game screen shows this edition’s keys. Click inside the game before using your keyboard.

How do I save or change controls?

Open the player menu for the options available in this emulator. Save support varies by game and player; see the playing help for more guidance.

Where can I find more games like this?

Browse Adventure games across systems, or stay with the Super Famicom catalogue. Related picks below explain how each game connects.